Due to storage limits on the GeForce Now service, Nvidia recommends players on the service limit the number of manual saves they make in Baldur’s Gate 3, and also place limits on the number of autosaves and quicksaves the game allows in settings. Apparently you could run the risk of saved data loss should you smash F5 too often.
“Nvidia is aware that some users may experience data loss due to the storage limits. We are working to resolve the issue,” a warning message on GeForce Now says.
“For now, users should limit the number of manual saves to prevent saved game loss. You may also limit the number of Auto and Quicksaves to 10 via game settings: Options -> Gameplay -> Save Option.”
You still have save files to play with. Enough for a little save scumming at key moments, I’m sure. Though it could require a change of tact for players that are looking to reverse any catastrophic events that might happen with extremely regular quicksaves, such a…
Chipmaking is tough. Like really tough. Just how tough? An engineer could spend many hours talking about the intricacies of just a single step in the lithographic or packaging process and you’d come away wiser but moderately terrified about the scale of the accomplishments required to create any and all computer chips. But a photograph speaks a thousand words, and these photos of Intel’s new lithographic ‘High NA EUV’ machines make it quite clear how incredibly complex this whole chipmaking biz is.
What you’re looking at here is a lithography tool (just one, incredibly) called a TWINSCAN EXE:5000 High NA EUV. This $370 million machine offers Intel the new ability to scale down processors into more efficient, effective designs. ‘High NA’ stands for High Numerical Aperture. ‘EUV’ stands for Extreme Ultraviolet.
The wider chipmaking industry has been adopting EUV to allow for more continued advancement of chipmaking. Previous DUV lithographic processes only go so f…